Yeah, ConvexBufferGeometry (for 50 random points) + SubdivisionModifier (level of subdivision: 2) + calculation of UVs, and all that stuff is for each and every rock
If someone knows more efficient way/idea of how to generate random geometries for stones, just let me know, would be very appreciate.
Watching those galaxies tear each other apart in slow motion is just… Ahhhhh… And it wouldn’t have been possible without your code, so hats off to you for what feels like the fifty-eleventh time