I got this question from my teacher but I have no clue at all what it’s talking about?? I know a little what Pov-Ray is and how the code works but how can I import a Pov-ray texture and use it in a Three.js scene?
“The view must include textures. At least two of them must be created using ray-tracing technique (use POV-Ray), so you must also provide the POV-Ray source code used for generating the textures. Create your own textures so they must be original. The POV-Ray programs must be original. For example, a POV-Ray texture can be used for showing the house floor.”
“Create and implement two original textures using POV-Ray for significant surfaces (e.g., floor, walls).”
thank you,it’s a three.js assignment where i need to make a house with furniture and stuff. he wants the floor or wall to be a pov-ray texture. when i made the texture it creates a .pov file not a png or jpg and the texture doesn’t load.
"The default type of image file depends on which platform you are using. MS-DOS and most others default to 24-bit uncompressed Targa. Windows defaults to ‘sys’, which is 24-bit BMP. See your platform-specific documentation to see what your default file type is. You may select one of several different file types using Output_File_Type=x or +Fx where x is one of the following… … C Compressed Targa-24 format (RLE, run length encoded) … N PNG (portable network graphics) format