I’m looking to make it fullscreen so more around 16:9. At the moment it looks to be locked to a square using the BOUNDS var. I’d like to specificy X and Y bounds separately?
I’ve tried to change the width height values, but then it distorts and the mouse loses it’s accuracy.
Hey @notchris , thanks so much for responding, I’ve updated the fiddle with kind of what I have in mind, but as you’ll notice the left to right mouse movement is accurate but the up-down movement is not accurate anymore and also looks distorted (almost ‘fatter’) then the mouse effect from side to side…
I’ve introduced 2 new vars called BOUNDS_X and BOUNDS_Y, i also see that in the heightmapFragmentShader shader there is this line: