Creepy Tunnel using RectArea and Spotlights

I wanted to build this example of a tunnel some years ago, but to get the right look I would have had to use Lightmaps or some other special tricks.
Now that we have RectArea Lights I can be lazy while creating my creepy tunnel and just use the built-in tools to tweak the visuals :face_with_hand_over_mouth:
Having sound is half the experience, so I recommend some speakers.


http://weiserhei.github.io/threejs-experiments/lighttunnel/dist/

Because there are many AreaLights its heavy on the GPU. On mobile you may want to adjust the number of lights using the lights argument (http://weiserhei.github.io/threejs-experiments/lighttunnel/dist/?lights=3)

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