Greetings !
I am choosing instruments for volume rendering in my next project - VolView and little bit confused while exploring following samples:
I see different approaches there - some use VolumeShader, some custom “in-code” shader, some RenderTargetArray and RenderTarget3D and I am in doubt what is the best and most promising.
I would like to get maximum performance (assuming WebGPU) and the best quality.
Also, I am planning to make slices at different angles and apply colormaps.
Could you please assist me to make the right choice ?