Hi, all !
One of my current pilot projects is a server-side volume rendering with old-good Povray:
POV-Lab. The idea is to make scene control and preview in three.js, then pass scene parameters to the server for rendering. Ray tracing in this case gives necessary quality, accuracy and transparency:
Looking at impressive three.js volumes examples, and taking into account WebGPU perspectives I am not sure if it makes sense to continue with the server-side approach ? Maybe in the nearest future we will have fast instruments for high-quality, ray traced (or similar) volume visualisation in three.js?
Any thoughts please …