WireframeGeometry2 animate with vertex shader

I’d like to animate the vertices of aWireframeGeometry2 mesh with a noise vertex shader.

I realize, the library generates many tubes to generate the “thick” lines, so this might be an issue? Is there a way to still pass a vertex shader to do vertex displacement with a noise function?

This is what I have now:

It’s basically the example from here: https://threejs.org/examples/webgl_lines_fat_wireframe.html
How could I animate the vertices via a shader?