Hi guys, I would to moving a wireframe stylized from barycentric coordinates to y axis of a threejs plane geometry.
I used a repository by matt (https://github.com/mattdesl/webgl-wireframes) to generate this wireframe and tryed to moving y axis from fragment shader, but seems too complicated to recalculate the position of this.
The idea is to create a “fake” movement of wireframe by fragment and the vertex is fixed.
It’s possible to moving the wireframe from shader fragment?
The visual effect would like this: https://www.shadertoy.com/view/Ml2fWd
Thanks
any help most welcome.
W