White toon material

How would one make sure their toon material is the correct color? My understanding is that it’s like the mesh basic material but with a single level of shading? Hence I would expect if I make the material white, it would show as white, but with a offwhite/grey shadow on it. However, I can never get it to look perfectly white. To reproduce…

In the three editor, add a sphere, make it toon material, and make it white, then add a directional light and this is what i get…

you will see it’s grey. I’m sure this used to show as white? What am I missing?

Increase light’s intensity from 1 to 3.14, because:

Result:

Full details: Updates to lighting in three.js r155

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Great! not sure how I missed that. Thanks a lot!

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