How would one make sure their toon material is the correct color? My understanding is that it’s like the mesh basic material but with a single level of shading? Hence I would expect if I make the material white, it would show as white, but with a offwhite/grey shadow on it. However, I can never get it to look perfectly white. To reproduce…
In the three editor, add a sphere, make it toon material, and make it white, then add a directional light and this is what i get…
you will see it’s grey. I’m sure this used to show as white? What am I missing?