Hey, I just realized that using an AmbientLight with the color #ffffff is not making a full white color on Materials usings lights anymore (Lambert, Phong, Standard etc…) now we have a grey.
Here is the code used for that: (let’s say I have a scene with a renderer)
const geometry = new SphereGeometry(1, 32, 32)
const material = new MeshLambertMaterial({ color: new Color(0xffffff) })
const mesh = new Mesh(geometry, material)
this.#scene.add(mesh)
const light = new AmbientLight(0xffffff)
this.#scene.add(light)
in Threejs v.149
in Threejs v.157.
Is this on purpose? I guess just increasing the intensity of the ambient light should do the trick but I was just wandering why this change, thanks!
fyi, changing the ambient light intensity to 3 seems to get the same result as before.