Ambient color doesn't effect GLTF model

I’m exporting GLTF model from blender. And for some reason in Threejs scene ambient color doesn’t effect imported model at all.
Directional light works, but still it looks dark.

    var al = new THREE.AmbientLight( 0x324891 );
    al.intensity = 10;
    scene.add( al );

    var dl = new THREE.DirectionalLight( 0xffffff, 1 );
    dl.position.set( 0, 100, 0 ); 	
    scene.add( dl );

fishes_ss

Can you please share your glTF model in this thread?

The material of your fish has a current metalness value of 1. If you reduce this value, the lighting should be more as you would expect.

Tip: Set the property to 0 if you are not going to use an environment map.

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That was it! TY!