Hey, made a tool to load all my json models one after the other and then export it via GLTFExporter. Some of my models dont have materials (via Clara.io) applied. When exporting im getting warnings that MeshStandardMaterial and MeshBasicMaterial are best for use when exporting to glTF. When I use my newly exported gltf models, they are all way darker then the original and they’re all using the MeshStandardMaterial, which makes them really metallic. Do i have to apply the MeshStandardMaterial before exporting myself and adjust values like metallness etc before exporting? And why is my texture getting darker? Im not getting it brighter with lights.
Also some models throw tHREE.WebGLState: Invalid blending: NormalBlending
Code https://gitlab.com/Robin3x60/gltf-converter
Thanks in advance