When I set the webGlrenderer outputEncoding = srgBenCoding there's a problem !

If i set renderer.outputEncoding = sRGBEncoding;
image

the scene background image and sprite text, the color will turn white.

if i close sRGBEncoding,
image

this is the effect

can i let the model use sRGBEncoding, the scene background image and sprite canvas text use LinearEncoding to keep it in the normal color


Just set the code for THREE.sRGBEncoding , the texture as well .