When i set the outputEncoding to sRGBEncoding the ocean material looks dark
but when i remove it it looks normal
this is what it looks like now
is there anyway i can fix it with sRGBEncoding ?
ty
When i set the outputEncoding to sRGBEncoding the ocean material looks dark
but when i remove it it looks normal
this is what it looks like now
is there anyway i can fix it with sRGBEncoding ?
ty
Unfortunately, the class Water
does only support the default (linear) output encoding.
If you configure sRGB as final color space, you also have to set the encoding of the internal water render target to sRGBEncoding
and it’s required to include the encodings_fragment
into the fragment shader.
Thank you for your response.