I’m looking at creating something similar, but unsure where to start, so wanted to search for something similar but unsure how it is called?
I’d call it “XRay shader”
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that could be done with a transparent MeshMatcapMaterial with a bright ring / dark middle texture
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If you are into writing shaders I’d give Xray shader a try. It only takes computing the dot product between (normalized) surface normal and position in view space, so its fast and support pointclouds as well (per-vertex).
Some time ago I tested porting into three.js the meshlab implementation, which is available at their official github repo
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glow or atmosphere
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Something like this maybe: Help | floating animation - #13 by prisoner849
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thanks everyone! All ideas helped me and if it helps anyone else i ended up using this but tweaking it abit…
not sure if this is what @Antonio was meaning, but looks good to me
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