Ever seen soap bubbles in daylight?
iridescentMapworks only withMeshPhysicalMaterial(the quite super-expensive PBR material version ofMeshStandardMaterial)- The texture itself is just a black-and-white texture defining the amount of light shift happening on the surface of the object (docs). Just keep in mind that this effect may either not work at all or not look pretty at all on cubes - you’d need something with softer edges / smoother normals to get a good results.
