Weird effect on texture

When moving is creating a weird effect that wasnt there before.
Before:Basic Scene

Maybe its maximum anisitropy or minFilter = THREE.LinearMipMapLinearFilter;

im using these config to plane texture

Try delete minFilter and magFilter

It worked Basic Scene . But why did it work? and do you have any tips of websites to get ready objects like road sign or barrel just to import in the project?

Because without filters

Instead filter, try use anisotropy:

var textureLoader = new THREE.TextureLoader()
var floor = textureLoader.load('../textures/grass3.jpg')
floor.repeat.set(100, 100);
floor.wrapS = floor.wrapT= THREE.RepeatWrapping; = floor;

Thanks a lot :slight_smile: tryint to add a finish line Basic Scene.
but even with the climp to edge is repeating instead of covering. Any ideas?

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