Texture Distortion/ Swirls

Hi evreyone,


I have distortion/ swirls in my textures. I tried every solution i can find online like magFilter, minFilter, near and far for my camera but noting is working what can be possible issue?
camera: near: 1, far: 1000
magFilter: THREE.NearestFilter // extracted from gltf files
minFilter: THREE.NearestFilter
genrateMipMap: false
premultiplyAlpha: true
anisotropy: gl.capabilities.getMaxAnisotropy()

1 Like
**magFilter** : THREE.NearestFilter // extracted from gltf files
**minFilter** : THREE.NearestFilter
**genrateMipMap** : false
        ^ typo

you probably want this for minFilter and generateMipmaps:

minFilter:THREE.LinearMipMapLinearFilter,
generateMipmaps : true
4 Likes

Post a screenshot of it fixed! :smiley:

2 Likes