Hi evreyone,
I have distortion/ swirls in my textures. I tried every solution i can find online like magFilter, minFilter, near and far for my camera but noting is working what can be possible issue?
camera: near: 1, far: 1000
magFilter: THREE.NearestFilter // extracted from gltf files
minFilter: THREE.NearestFilter
genrateMipMap: false
premultiplyAlpha: true
anisotropy: gl.capabilities.getMaxAnisotropy()