Hi, guys, Im a beginner on three.js.
I create a plane and add a image as texture on it, I use standard material:
and when I roate it, I got:
the more it not towards the camera, the more blur I got.
How to avoid this?
Hi, guys, Im a beginner on three.js.
I create a plane and add a image as texture on it, I use standard material:
and when I roate it, I got:
var maxanisotropy=renderer.capabilities.getMaxAnisotropy();
texture=new THREE.TextureLoader().load("image.jpg");
texture.anisotropy=maxanisotropy;
thank you so much Chaser! Love you!