Why does the material texture appear blurry? How to solve it?


楼梯.glb (874.9 KB)

Looks like the anisotropy filtering is not set.

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I haven’t tried it yet, but the default import in babylon.js shows that it is quite normal. Is the problem that needs to be checked when modeling Blender and exporting?

Importing other models is normal, so I think this problem may lie in the processing of the modeling tool? Has anyone encountered the problem of blurring when loading a model exported with Blender into Three.js?

Here is your model in the Three.js editor. Left is with anisotropy 0. Right is with anisotropy set to 16. Most likely the other systems that you tried set the anisotropy by themselves.

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Thank you for your answer. I will carefully search for what has been set in the modeling software