Do you have magFilter = THREE.NearestFilter;
on? Do you have a follow-up on this issue? I see similar patterns here and it’s pretty much caused by discontinuity within the original depth map: Bump Map artifacts
Do you have magFilter = THREE.NearestFilter;
on? Do you have a follow-up on this issue? I see similar patterns here and it’s pretty much caused by discontinuity within the original depth map: Bump Map artifacts