[Mesh] This's bug or my fault

The camera will like this when is far away, it will be jagged
image
Everything is very good if camera nearly


I try open in https://gltf-viewer.donmccurdy.com/
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Interesting artifact. This could be a bug but it could also be your fault.

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Looks like it might be a depth buffer precision issue – you can try narrowing your cameras near and far clip planes to better encapsulate the model or see if setting the logarithmicDepthBuffer option to true when instantiating WebGLRenderer to see how that works.

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