The camera will like this when is far away, it will be jagged
Everything is very good if camera nearly
I try open in https://gltf-viewer.donmccurdy.com/
The camera will like this when is far away, it will be jagged
Everything is very good if camera nearly
Interesting artifact. This could be a bug but it could also be your fault.
Looks like it might be a depth buffer precision issue – you can try narrowing your cameras near and far clip planes to better encapsulate the model or see if setting the logarithmicDepthBuffer
option to true
when instantiating WebGLRenderer to see how that works.