Gltf texture flickering more when further from camera

Never seen this before. Any idea what it is? Happened on a few models recently.

This looks like a depth precision issue causing z fighting as you zoom out. Are there two shirt models that are overlapping here? One way to fix it might be to increase your camera near clip value if it’s particularly small. Or set you can use logarithmicDepthBuffer. Or of course adjust the model if there are two shirt models close together.

1 Like

that did it! thanks