Please have a look at this: Demo weird shadows
The shadows on the terrain have some sort of hard lines in them. Does anyone know how to get rid of them?
This is the setup of the light:
// LIGHT
scene.add( new THREE.AmbientLight( 0x222222 ) );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set(300, 400, 50);
light.position.multiplyScalar(1.3);
light.castShadow=true;
light.castShadow = true;
light.shadow.camera.visible = true;
var d = 200;
light.shadow.darkness = 0.5;
light.shadow.camera.left = -d;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = -d;
light.shadow.camera.far = 0;
light.shadow.camera.far = 1000;
light.shadow.mapSize.width = 2048;
light.shadow.mapSize.height = 2048;
scene.add( light );
And here are the settings of the terrain:
terrainMaterial = new THREE.MeshPhongMaterial({
map: grassTexture,
normalMap:baseBump,
metalness: 0.1,
refractionRatio:0.1,
color : 0xdddddd,
side: 2,
shininess: 0.5,
});
[...]
var loader = new THREE.FBXLoader();
loader.load( 'scene0-terrain.fbx', function ( object ) {
plane=object.children[0];
plane.castShadow = true;
plane.receiveShadow = true;
plane.material=terrainMaterial;
plane.position.set(0,0,0);
plane.scale.set(1,1,1);
scene.add( plane );
} );
Please ignore the multi tiled texturing, when I remove it, the shadow problem stays…