I am unable to get any shadows in the scene…
As far as I can tel I have gone through all the required steps:
- Renderer - shadowMap is enabled
- All objects in the scene can cast shadows if the are
- The ground plane receives shadows
- I visualized the shadow camera to make sure the frustrum was OK
Do you have a shadow-casting light?
What type of texture are you using for the ground?
MeshBasicMaterial does not accept shadows.
I am using MeshPhysicalMaterial
Maybe model without option castShadow. You can try create simple box to test shadow.
I see that the light position is only 1 unit away and that camera near is also 1.
Could that be the problem?
If not, is there an ambient light that is overwhelming the shadows?
There was an ambient light that was quite bright…
Turning that one down, and removing physically correct lighting made it look a lot better
I’m glad that helped. Since using shadows, I have been turning down my ambient light significantly, generally to around less than 0.1.