Any idea what is causing this? I have never seen this before but have not used that many transparent materials. It’s this white-ish cloud that is in my material:
child.material = new THREE.MeshStandardMaterial({color:0xffffff,side:THREE.DoubleSide,transparent:true,opacity:0.33,blending:THREE.MultiplyBlending});
oh, it’s a really zoomed in frame from one of my video textures .-.
but why is it there? any idea? i guess the alpha+blending are passing through the canvas?
@FuzzyWobble Can you describe more about your scene? Is the video being used as a texture somewhere? Is it positioned underneath the canvas? What are the material parameters being used for the transparent object?