Hi,
I have a general question regarding following scenario:
- I have a sphere
- Sphere gets a transparent doublesided material (a .png texture with alpha)
- Partly the sphere´s material is not shown on the “inner side” of the sphere (s. attached screenshot and video)
Code goes like this (nothing too special here…):
var sphereGeometry = new THREE.SphereGeometry( 3, 64, 48 );
var globeMaterial = new THREE.MeshStandardMaterial( { map:THREE.ImageUtils.loadTexture( "globe.png" ), transparent:true } );
this.globe = new THREE.Mesh( sphereGeometry , globeMaterial);
this.globe.material.side = THREE.DoubleSide;
this.world.add( this.globe );
Can anybody maybe point me to what I´m doing wrong?
Thanks
Josh