i am pretty sure, geometry is ok, (in blender) when i export n load in r3f it looks strange lines on surfaces(mesh elements/islands)
noticeable when i zoom ( go close to mesh)
when i try fbx, no issue, but materials lost..
initially i thought, might be vertices split. etc.
i tried (using gltf-transform weld command as well. still same.
i tried re-importing same file in blender (again) - without merge vertices. and they seems correct not duplicated. or split etc.
i tried disabling all normal mapping (on all shaders) still same.