I’m importing a model from Blender as a .glb file. The face of it should be completely flat, but when I render it in threejs I see strange faceted shadows.
I thought the problem could be because the original geometry was quite complicated, but even after I simplified it in Blender the issue still shows up a bit.
Issue in the browser:
Simplified geometry in Blender:
Any ideas what I could do to fix that so I have clean-looking faces? My full model shows a lotttttt of these things, so it’d be nice to know how to clean them up.