Hello everyone, first post here.
I am having trouble having my gltf imports cast/receive shadows. Not sure what I’m doing wrong - all models (including animated ones) load properly, and I’ve made sure to set .castShadow and .recieveShadow = true on all imported meshes, I have also set directionalLight.castShadow = true, and adjusted the far/near camera planes to make sure they are in range. I have my code posted at the following link (using just a couple of simple models in order to replicate the problem more clearly):
Any help would be greatly appreciated!