I’m developing a mobile browser-based application that uses WebXR and ThreeJS to place a virtual object in your physical space.
While on Chrome everything works fine, when I try to open it on Microsoft Edge (v 120) it doesn’t work.
Neither the AR/VR/XR ThreeJS examples do. I mean, all of them.
BUT - when I search on the web about browser compatibility for WebXR, I find out that Edge fully support it from version 79.0 upward.
Am I missing something?
I’d appreciate any help or pointer