Hi @Mugen87 ,
I tried to open WebXR example(e.g. three.js examples ) with chrome in the Oculus Rift.
But I can see ‘VR NOT SUPPORTED’.
Can you tell me the full list of VR devices and web browsers what can support the WebXR(threejs)?
Hi @Mugen87 ,
I’m not aware of a list with all devices. However, if the following WebXR samples do not work on your Rift, it’s a general lack of support of WebXR.
I use Rift as well and this is the process that I use to work with WebXR projects with three.js on my machine (Using Chrome browser).
- Firstly, open the Oculus app after connecting the VR device to the computer.
- Setup chrome to open with command line arguments like this: (This step will solve your VR not supported issue)
chrome.exe --disable-features=XRSandbox --enable-features=oculus --force-webxr-runtime=oculus
- Once chrome has launched, open a new tab and try launching one of the WebXR examples again. It should work.
Let me know how it goes!
I tried to your steps, but it does not work.
Still I see ‘VR NOT FOUND’ msg on Immersive VR Session
What chrome version are you using ? Are you using a RIFT S ? Or just RIFT ? Also, can you see when was the last update that you received on Oculus app?
I had to revert my chrome version to 82. And stop auto updates. And then it worked
Dunno bro, with Oculus Browser it doesn’t works, but with Firefox Reality it does.