Following the How to create VR content article from the three.js documentation. The VR appears “not supported” on my pc VR compliant… (Firefox & Chrome). A-frame is working properly on firefox.
Of course it does. The problem is that Firefox does not yet support WebXR. The older WebVR standard is not supported by the three.js anymore.
What version of Chrome are you using? Besides, how does your VR setup look like? Notice that certain headsets like HTC Vive do not yet work with WebXR since the underlying VR runtimes do not yet support OpenXR. However, this will change in the future e.g.:
Hi @Mugen87 ,
Just I got same situation.
I tried to open WebXR example(e.g. three.js examples) with chrome in the Oculus Rift.
But I can see ‘VR NOT SUPPORTED’.
Can you tell me the full list of VR devices and web browsers what can support the WebXR(threejs)?
Cheers!