Hi guys – I followed this github issue here: https://github.com/mrdoob/three.js/issues/19433
Up until a week or so ago I’ve been running all of the WebXR examples on the three.js site with no issues on Chrome. Now when I go to them (ex: https://threejs.org/examples/#webxr_vr_ballshooter) all I see is “VR NOT SUPPORTED”. I have the flags turned on etc. Also, when I run Firefox Nightly, I see “WEBXR NOT AVAILABLE”.
When I go to https://immersiveweb.dev/ I am able to run the demos there just fine (using Firefox Nightly, still no dice with Chrome). So as far as I can tell, something seems out of sync with threejs. It’s just a bummer because I finally got some code ready to test out in the headset and now things aren’t working. Any suggestions?