WebXR drag example in threejs is experiencing issues when used on mobile devices


I’m new to three.js and WebXR. I experimented with the WebXR drag example, which functions correctly when using a web emulator extension.

However, when testing it on an actual device, the dragging works, but the final object position isn’t where the last touch occurred. I’m seeking advice or a potential solution to resolve this issue. Any help is appreciated.

Seems to work on Google Pixel, which device are you testing on?


I’m testing it on Iphone using XRViewer app.


I’m grateful for the assistance you provided. The problem appears to be occurring within the XRViewer app, which I utilized to test the WebXR examples on Apple devices.