Set forceWebGL error
renderer = new THREE.WebGPURenderer({
antialias: true,
forceWebGL: true,
});
Set forceWebGL error
renderer = new THREE.WebGPURenderer({
antialias: true,
forceWebGL: true,
});
I’m not seeing it in chrome… what browser/gpu are you running?
edge browser
I’m not able to confirm it. The Edge here, 133.0.3065.92 (Official build) (64-bit), works fine. It could be something GPU or GPU-driver related.
yeah. i dont use edge. maybe some edge users will see this and dig into it.