Set forceWebGL error
renderer = new THREE.WebGPURenderer({
antialias: true,
forceWebGL: true,
});
Set forceWebGL error
renderer = new THREE.WebGPURenderer({
antialias: true,
forceWebGL: true,
});
I’m not seeing it in chrome… what browser/gpu are you running?
edge browser
yeah. i dont use edge. maybe some edge users will see this and dig into it.