Hello so In chrome and any other browser I check I keep getting
THREE.WebGLRenderer: Context Lost.
I assume this is a graphic cards issue?
also in chrome I get this error:
THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog THREE.WebGLShader: gl.getShaderInfoLog() vertex
can someone confirm this is my graphics card and not a coding problem please?
(the project is not finished or optimised!)
Thank you in advance.
I’ve found that the project works in chrome only if I emulate mobile or tablet using dev tools if I don’t do this the webgl fails: