(WebGL) Mesh is hidden in Mobile if Camera is close to object

I am facing a problem in my Three.js WebGL project. I have object (created by using BoxGeometry ).

camera.near = 0.01
camera.far = 10000

In PC browser there is no problem even camera is near or far. But I see meshes are missing if camera is close to object in mobile . I have tried different settings, different browsers, but same problem. Anyone have idea what is the main reason?