Im using OrbitControls and when i zoom in or move camera on some angles some of the meshes disappear. This is my camera configuration right now :
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight,0.1, 3000 );
I tried to decrease the near plane but it doesnt work, i also add to the meshes materials that are disappearing THREE.DoubleSide and nothing seems to work. They are also animated via new way to animate fbx.
object.mixer = new THREE.AnimationMixer( object ); mixers.push( object.mixer ); var action = object.mixer.clipAction( object.animations[ 0 ] ); action.play();
Don’t know if that has anything relationship with the issue.
This a project test to check what i’m saying:
test.zip (800.7 KB)