⛅ volumetric clouds - game ready

Greetings! Thank you so much for the kind words.

To be honest, I’m not a programmer. I’m an amateur, just a genuinely curious person. Some time ago, I saw the hype around “vibecoding” with AI, so I started tinkering to see what I could create with it. During these investigations, the AI introduced me to Three.js.

It turned out I was able to develop a workflow to use the AI to write the code and snippets for me. I even managed to build a complete game with physics using Rapier (I made an anti-gravity floating vehicle) and PeerJS for P2P, where I configured a full mesh network with client-side authority. ( VIBE_WEAVERS - A VibeCode Open Playground P2P Colaborative Game Project )

Since then, whenever I can, I remain interested in computer graphics and continue trying to create things using AI. It’s only been about 6 months since I started “vibecoding” like this (I currently use Google AI Studio - Gemini 2.5 Pro). I can’t write a single line of code on my own. I don’t understand the math in the code, but I do know how to design the systems and understand the processes in a way that allows me to guide the AI to deliver what I need and to “debug” the systems.

Finally, regarding plans to migrate to WebGPU and WGSL, I actually had to ask the AI what that was, lol. I think I’ll try to see if I can do it with my vibecoding approach, as the AI mentioned that WebGPU is well-documented these days. But the truth is, I don’t have the skills or the technical knowledge for such a task. I wish I had more time to learn.

Thank you so much for the question

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