Hey all! I’m running into a bizarre issue with ShaderMaterial
.
What you can see in the below video is one is, on the top row we’ve got HTML video elements that are created from the same source file but have different currentTime
. The bottom row is geometries with VideoTexture
as map
. The first example where everything works correctly is using MeshBasicMaterial
and the second round where textures are synced up is using ShaderMaterial
which is essentially a clone of MeshBasicMaterial
.
For some reason all ShaderMaterials
end up using the same VideoTexture
. I’ve confirmed this by removing all but the last video element from DOM. Also have tried with Chrome and Firefox so it’s not browser-related. Any advice on how I could get this setup working with ShaderMaterial
?