Hi community!
Picture:
Demo: https://codepen.io/prisoner849/pen/ZEjEwmJ
Working on it was a good reminder of not to call normalize()
on vectors of zero length
Hi community!
Picture:
Demo: https://codepen.io/prisoner849/pen/ZEjEwmJ
Working on it was a good reminder of not to call normalize()
on vectors of zero length
Its very clever that the distance between the lines remains consistent while it transforms.
@seanwasere Once upon a time I made a prototype of this in js, here: геометрия - Как найти точки пересечения прямых? - Stack Overflow на русском (Russian, though). And in the demo I tried to port that solution’s idea into vertex shader.