Then, a thought was “why not try to apply the same approach to fat lines?”
And I’ve got two versions. The main difference from the previous approach with lines is you have to fetch a pair of coords per segment (start and end)
Don’t take my words too serious
You’re free to use whichever approach, that fits your needs and comfortable to work with.
Haha I know ! I just try to understand what is explicit for you and implicit for me. I would just like to know what I would earn not using buffer attributes like you mentionned
Oh, the implementing of it in fat lines was real pain When I simply overlooked, that assigned the same variable to start and end, and got an empty screen with glsl warnings about division by zero, in console. Spent several hours, trying to figure out where is an error. Finally realized, that it’s in my DNA