Vehicle physics with Cannon.js

I think it is possible to create good physics with different levels of realism. Of course, there is no point in making a hardcore simulator here. At least for the reason that user input from the keyboard itself can not provide a realistic simulation of working with a joystick.

The simplest vehicle physics can be something like this. But why wouldn’t the object in the game be a little bit like the object from reality? Some people may like it, and some may not. In the end, we can leave the choice to the player.

I have not yet created a satisfactory physics with elements of realism. What I’ve shown above works horribly. I am currently trying to do a deeper refinement to get a good combination of the physical properties of the aircraft.

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