Use .setRenderTarget() instead. I don't know how to change my code

three119.js:25447 THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.
THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.

I need use Bloom Effect to decorate my project.
But many warning in devtools.
I read too many ways but not solved.

Here is my code, thx.

this.renderer.autoClear = false;
this.renderer.clear();
this.camera.layers.set(1);
if (this.composer) this.composer.render();
this.renderer.clearDepth(); 
this.camera.layers.set(0);
this.renderer.render(this.scene, this.camera,)

maybe this selective bloom example will help you update your code three.js examples

thx, I will try