Threejs Cannon Virtual Experience Engine

Exhibition hall is added on the island for welcoming new comers.

The exhibition hall has three levels

Advertisement billboards will be updated consistently

Visit The Island

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Updated to threejs r160 and the shadow turns extremely dark even when no post processings. What needs to be done to fixed the very darks shadows?

The envMap was disabled, now its fixed. The new threejs r160 update rendering are accurate and event faster.

Also the threejs r169 seem to be more memory efficient, I have no issues loading heavier models, allowing more gltf assets to be loaded in the scene.

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Virtual Politicians is Here

Politics will no longer be fought on TV but on virtual places that are hosted by threejs verse. Welcome to the future of mankind.

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Threejs r164 update, there are no crashes even when driving through bridge fast and then back to load and unload games assets on the opposite sides of the island.

Browser crashing has completely disappeared, no more out of memory errors

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I updated to threejs r166 and I am getting this error from the water.js

Any one knows why this is happening?

Can you find the threejs example that shows Water.js and verify that the error occur there?

https://threejs.org/examples/webgl_water.html

https://threejs.org/examples/?q=water#webgl_shaders_ocean

I updated from webgl to webgpu, all are working perfect just few tweak, but the video texture I can’t get to make the flipY or flipX to work, all the videos are upside down.

But on mobile its upright

Noticeable improvements: the webgpu works faster on mobile and lower specification devices.

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The threejs water error was an outdated CSM Shader, the threejs r167 update is noticeable high quality and fast rendering.

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It’s been long time since the last update, here is the r172 update, I have not check much of the game play but I will introduce real money in these version using the ECash repo to facilitate in game ecommerce, the new map has been stagnated but it will finish someday.


Enjoy!

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