Hello, I’m getting the following errors in my console:
THREE.WebGLProgram: Program Info Log: C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
C:\fakepath(53,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
I have been searching the forum etc. but unfortunately I didn’t find any similar issues only a X3571 warning.
Also the app doesn’t fully load on IOS devices so I don’t know if this is related.
Thank you @Mugen87 I will try some more things to figure out if I can’t find a solution I will try to recreate the issue in a minimal demo.
I do have another question, did something change recently for iOS/MacOs devices? I discovered that 2 apps that I build are not loading anymore, I tested yesterday and an older app running on r132 is still loading normal.
The other 2 apps running on newer versions r146 not (one of them for sure was running on apple devices). I read the changelogs but couldn’t find anything related to my issue, did I miss something?
I get the same warning. I was able to solve my problem by changing a threshold value in my shader. However, I would like to understand what the warning means.
Shader problems are a bit trickier. From the context of the warning, I suspect some kind of accuracy violation that the GPU can no longer resolve.