Hey,
my script parses a json object into multiple loading sequences.
Each sequence is defined by a relative path to the model and position axis (x,y,z).
The scene loads only once.
Firefox Developer Browser 88.0b5 (64-Bit) gives the following error after I reload the scene :
THREE.WebGLProgram: shader error: 1286 35715 false gl.getProgramInfoLog Must have a compiled vertex shader attached.
THREE.WebGLShader: gl.getShaderInfoLog() vertex
1: precision highp float;
2: precision highp int;
3: #define HIGH_PRECISION
4: #define SHADER_NAME LineBasicMaterial
…
This appears for every model.
I tested my script on Chrome Version 89.0.4389.114 (64-Bit) and everything works fine.
I thought setting Firefox webgl.force-enabled = true would help, but I got the feeling that this is not the issue here.
Any help ?