Appreciate you sharing the video, always nice to see the examples getting some spotlight. They’ve helped a lot of us get up to speed way faster.
What’s great about those examples is how practical they are. You’re not just watching something cool, you can literally open the source and see exactly how it’s built. That makes it easy to take one idea, like controls, lighting setups, or postprocessing, and drop it straight into your own project.
They’re also a solid way to stay updated with where Three.js is going. A lot of newer features show up there first, so just browsing through them gives you a sense of current best practices without digging through docs.
Would be cool to know which examples stood out to you the most from the video.
This comment also serves as a summary of the video ![]()
The webgpu_compute_geometry example is so cool!
Yes they are, I’ve used the examples many times to get pieces of code that I needed.