đź“• three.js Bookshelf

Feel free to add more resources/books to help the three.js community!

three.js Website


Github


NPM Package


Community Portals


Resources


Tutorials


Books

Note: this book is not finished yet but there’s an extensive free section which you can use as a beginner-friendly tutorial

Note: The following books are outdated but may still be useful.


Examples


Physics Libraries


AI

Built with three.js

27 Likes

WebAssembly

Rendering

1 Like

WebGL

Five ways to build WebGL apps

https://www.reddit.com/r/webgl/

WebGL 2

WebGL 2 Videos

Books

Videos

Presentations

1 Like

Shaders

Sites

Books

Three.js Example

GLSL = OpenGL Shading Language

1 Like

Math


https://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231

SDF = Signed Distance Functions
https://discourse.threejs.org/t/clipping-solids-sdf-functions/4444

2 Likes

Other Resources

File Formats

You can preview your glTF export with this tool: https://gltf-viewer.donmccurdy.com/

Compression


Videos


Camera

Curves

Character Rigging

Inverse Kinematics = IK

2 Likes

Tools


1 Like

3D Editor

Three.js Alternatives

1 Like

3D Viewer

– Ruku

Other Libraries/Frameworks

WebVR

1 Like

Is it possible to pin this thread at the top of the list in the category? Would be more comfortable and helpful to have it there :slight_smile:

3 Likes

Done! :smile:

3 Likes

What’s New?

1 Like

There’s a whole lot more at this link. Feel free to filter and add some of the relevant resources. In my view, they all looks relevant.

More Math :

1 Like

@Atul_Mourya thanks for sharing, bookshelf updated!

1 Like

Hi Yuri, This is example is definitely very much impressive. I would encourage you to post this as a new resource where other people can find it easily. Let’s just keep this current resource only for books, tutorial and other learning materials. Cheers :blush:

2 Likes

I’d like to share a great book about the topic “Computational Geometry”. This area is necessary for all kinds of geometry related algorithms like triangulation, intersections tests, computing bounding volumes (e.g. convex hulls), path finding and many more. Although the examples in the book are written in C, I highly recommend to do the exercises :blush:

https://www.amazon.com/Computational-Geometry-Cambridge-Theoretical-Paperback/dp/0521649765

4 Likes

What makes this site awesome is that it’s totally free and covers most of the vector math. it uses processing.js for it’s demos

https://natureofcode.com/book/
https://natureofcode.com/book/

use this playground if you want to edit some of the codes to do other cool stuffs:wink:

http://valentin.dasdeck.com/processing/index.php

5 Likes

PBR & Lights
A really good learning resource.

https://google.github.io/filament/Filament.md.html

4 Likes